![]() It’s not my own work but I found it on youtube about someone who accomplishes a (although primitive) multipane/perspective effect: /watch?v=GefW5GsW_HE Well there is this method that I researched and eventually found. I’d actually thought about having something that automatically calculated the right perspective and amount of focus, but it would take some coding that’s beyond me right now. bThe only hitch would be that you would have to manually handle all the translations, zooms and rotations.Įvery layer in Synfig has it’s own ‘z’ parameter for depth. You could certainly get the same effect by encapsulating various elements into their own canvases. Now i’m slightly more enlightened how the whole thing works, thanks to u Zelgadis! of course, the fact that i appear to have lost my ninja layers is very, very annoying, however! i hope u know of a possible solution…maybe? i now understand that putting layers in one sifz file into an imported sifz in the same file is simply moving them into Camera sifz! thanks for the help! Sorry about (what u took to mean) arguing…i was simply very confused, which is why i posted my above post… Hmmm…then i guess that explains why all of my ninja layers disappeared, after restarting synfig, after having moved my ninja layers up into the camera sifz encapsulated layer! do u know of any way to possibly recover them…now that i seem to have caused them to vanish into thin air? i also looked into the camera sifz file, but they’re not in there either! I think it’s better to stop arguing and just start from the beginning reproducing tutorial step by step without improvisations.Īfter you become familiar with the process you could make your own workflow if you need to, but before that I think the further dispute will be a waste of time. I just trying to explain why you shouldn’t import the camera widget into your ninja file. So the layers will be in camera sifz and their valuenodes will exist in separate ninja file - quite confusing. And, of course this operation won’t transfer your ninja’s valuenodes. Moving the layers inside of imported camera layer means moving layers into the camera widget sifz. Saying “panned image” I meant an image you would like to pan with camera widget. If so, then that kind of sucks… and also about the “camera encapsulated bit”, that also confuses me too, because it seems like to me that i could simply move my ninja animation layers into the camera encapsulate layer! And of course, that’s what i already did…but the effects of the editing of ValueBase nodes of the Camera sifz file didn’t get transported to my ninja animation file!Īs for switching them around, and instead importing my ninja animation sifz into the camera sifz…instead of the other way around…i’ll go ahead and try that, and report back to u whether it works or not! ![]() when u move it around, so the view changes! are u simply saying then, that u can’t import the camera sifz into a animation that i have moved around at all? Hmm…to be completely honest with u, Zelgadis…i don’t quite understand what u meant by “panned image”! when i think “panned” i think of the kind of “panning” that a camera does, i.e. That’s why you don’t see any effect of changing ValueNodes - that made you think what files are not linked. ![]() In case if you importing camera sifz into panned image the panned image won’t be affected by camera, because camera layers are encapsulated. You should import the panned image into camera sifz. Read tutorial carefully: you should not import camera sifz into panned image. the ninja animation one, and the Camera view one, along with the png image files that form the parts of my ninja character! ![]() ![]() after importing, make changes in the original file of one, and the changes would be transported to the imported file of that in the other sifz…Ĭan anyone please tell me what i’m doing wrong? i’ll post here later a zip file of the images, and both sifz files…i.e. Genete and Zelgadis both said it would work…i.e. they’re not transported to the imported file of the Camera sifz, which is in my ninja animation… import one sifz file into the other one, and try to change the ValueBase nodes of one file, which is supposed to change them in the imported file in the other…but for some reason its not working! The files don’t appear to be linked, after import, because when i make changes to the ValueBase nodes of the Camera Sifz file, which i imported into my ninja animation file, the changes aren’t transported to the my ninja animation, i.e. Ok…so i did what was discussed on here, i.e. ![]()
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